Package-level declarations
Types
Abilities provide passive effects for Pokémon in battle or in the overworld. Pokémon have multiple possible abilities but only one ability on each individual Pokémon. See: https://pokeapi.co/docs/v2#abilities
The effect of an ability listed in different version groups and languages. See: https://pokeapi.co/docs/v2#abilityeffectchange
The flavor text of an ability listed in different languages and version groups. See: https://pokeapi.co/docs/v2#abilityflavortext
Pokémon that could potentially have this ability. See: https://pokeapi.co/docs/v2#abilitypokemon
The "scientific" name of a Pokémon shape. See: https://pokeapi.co/docs/v2#awesomename
Berries are small fruits that can provide HP and status condition restoration, stat enhancement, and even damage negation when eaten by Pokémon. See: https://pokeapi.co/docs/v2#berries
The firmness of berries, used in making Pokéblocks or Poffins. See: https://pokeapi.co/docs/v2#berry-firmness
Flavors determine whether a Pokémon will benefit or suffer from eating a berry based on their nature. See: https://pokeapi.co/docs/v2#berry-flavors
A flavor-to-potency mapping for a berry. See: https://pokeapi.co/docs/v2#berryflavormap
A single link within an evolution chain. Each link represents a Pokémon species and the conditions required for it to evolve. See: https://pokeapi.co/docs/v2#chainlink
Characteristics help determine which stats are likely to be the highest for a Pokémon. See: https://pokeapi.co/docs/v2#characteristics
Information about moves that can be used before or after this move in contests. See: https://pokeapi.co/docs/v2#contestcombodetail
Information about normal and super contest combos for moves. See: https://pokeapi.co/docs/v2#contestcombosets
Contest effects refer to the effects of moves when used in contests. See: https://pokeapi.co/docs/v2#contest-effects
The name of a contest type listed in different languages and colors. See: https://pokeapi.co/docs/v2#contestname
Contest types are categories judges used to weigh a Pokémon's condition in Pokémon contests. See: https://pokeapi.co/docs/v2#contest-types
The localized description for an API resource in a specific language. See: https://pokeapi.co/docs/v2#description
The localized effect text for an API resource in a specific language. See: https://pokeapi.co/docs/v2#effect
Egg Groups are categories which determine which Pokémon are able to interbreed. See: https://pokeapi.co/docs/v2#egggroups
Encounter details for a Pokémon in a specific location area. See: https://pokeapi.co/docs/v2#encounter
Conditions which affect what pokemon might appear in the wild, e.g., day or night. See: https://pokeapi.co/docs/v2#encounter-conditions
Encounter condition values are the various states that an encounter condition can have, i.e., time of day can be either day or night. See: https://pokeapi.co/docs/v2#encounter-condition-values
Methods by which the player might can encounter Pokémon in the wild, e.g., walking in tall grass. See: https://pokeapi.co/docs/v2#encounter-methods
The encounter rate for a specific encounter method in a location area. See: https://pokeapi.co/docs/v2#encountermethodrate
The encounter rate for a specific encounter method in a location area and version. See: https://pokeapi.co/docs/v2#encountermethodrateversiondetail
Evolution chains are essentially family trees. They start with the lowest stage within a family and detail evolution conditions for each as well as Pokémon they can evolve into up through the hierarchy. See: https://pokeapi.co/docs/v2#evolution-chains
Evolution details specify the conditions under which a Pokémon species will evolve. See: https://pokeapi.co/docs/v2#evolutiondetail
Evolution triggers are the events and conditions that cause a Pokémon to evolve. See: https://pokeapi.co/docs/v2#evolution-triggers
A berry-to-potency mapping for a flavor. See: https://pokeapi.co/docs/v2#flavorberrymap
The localized flavor text for an API resource in a specific language. See: https://pokeapi.co/docs/v2#flavortext
All available sprites for a Pokémon in a specific game or context. Each game will only have a subset of these sprites present. See: https://pokeapi.co/docs/v2#pokemonsprites
Genders affect whether a Pokémon can breed and what moves it can learn. See: https://pokeapi.co/docs/v2#genders
A generation is a grouping of the Pokémon games that separates them based on the Pokémon they include. In each generation, a new set of Pokémon, moves, abilities and types that did not exist in the previous generation are released. See: https://pokeapi.co/docs/v2#generations
Generation game index for a resource. See: https://pokeapi.co/docs/v2#generationgameindex
The genus of a Pokémon species listed in different languages. See: https://pokeapi.co/docs/v2#genus
Growth rates determine how much experience Pokémon need to level up. See: https://pokeapi.co/docs/v2#growthrates
Experience required for a Pokémon to reach a certain level for a given growth rate. See: https://pokeapi.co/docs/v2#growthrateexperiencelevel
An item is an object in the games which the player can pick up, keep in their bag, and use in some manner. They have various uses, including healing, powering up, helping catch Pokémon, or to access a new area. See: https://pokeapi.co/docs/v2#items
Natural attributes of items, such as being countable or being usable in battle. See: https://pokeapi.co/docs/v2#item-attributes
Item categories determine where items will be placed in the players bag. See: https://pokeapi.co/docs/v2#item-categories
The various effects of the move "Fling" when used with different items. See: https://pokeapi.co/docs/v2#item-fling-effects
A Pokémon that may be found in the wild holding an item. See: https://pokeapi.co/docs/v2#itemholderpokemon
The details of the version in which a Pokémon holds an item. See: https://pokeapi.co/docs/v2#itemholderpokemonversiondetail
Pockets within the players bag used for storing items by category. See: https://pokeapi.co/docs/v2#item-pockets
The sprites used to depict an item in the game. See: https://pokeapi.co/docs/v2#itemsprites
Languages are resources for translating API resource information into different languages. They have an identifier and several codes for different language standards. See: https://pokeapi.co/docs/v2#languages
Locations that can be visited within the games. They make up sizable portions of regions, like cities or routes. See: https://pokeapi.co/docs/v2#locations
Location areas are sections of locations, such as floors in a building or cave. Each area has its own set of possible Pokémon encounters. See: https://pokeapi.co/docs/v2#location-areas
Details about a Pokémon's encounters in a location area. See: https://pokeapi.co/docs/v2#locationareaencounter
Machines are the representation of items that teach moves to Pokémon. They vary from version to version, so it is not certain that one specific TM or TR works in every game. See: https://pokeapi.co/docs/v2#machines
Machine and version group details. See: https://pokeapi.co/docs/v2#machineversiondetail
Moves are the skills of Pokémon in battle. In battle, a Pokémon uses one move each turn. Some moves (including those learned by Hidden Machine) can be used outside of battle as well, usually for the purpose of removing obstacles or exploring new areas. See: https://pokeapi.co/docs/v2#moves
Status conditions that can be inflicted on a Pokémon by using certain moves. See: https://pokeapi.co/docs/v2#move-ailments
Styles of moves when used in the Battle Palace. See the bulbapedia article for greater detail. See: https://pokeapi.co/docs/v2#move-battle-styles
Move battle style preferences for a given nature. See: https://pokeapi.co/docs/v2#movebattlestylepreference
Very general categories that loosely group move effects. See: https://pokeapi.co/docs/v2#move-categories
Damage classes moves can have, e.g. physical, special, or non-damaging. See: https://pokeapi.co/docs/v2#move-damage-classes
The flavor text of a move listed in different languages and version groups. See: https://pokeapi.co/docs/v2#moveflavortext
Methods by which Pokémon can learn moves. See: https://pokeapi.co/docs/v2#move-learn-methods
Additional metadata and statistics for a move. See: https://pokeapi.co/docs/v2#movemetadata
A move that affects a stat and how it affects it. See: https://pokeapi.co/docs/v2#movestataffect
A set of moves that affect a stat and how they affect it. See: https://pokeapi.co/docs/v2#movestataffectsets
A stat change that can be caused by a move. See: https://pokeapi.co/docs/v2#movestatchange
Information about different types of targets that moves can be directed at during battle. Targets can be Pokémon, environments or even other moves. See: https://pokeapi.co/docs/v2#move-targets
The localized name for an API resource in a specific language. See: https://pokeapi.co/docs/v2#name
Natures influence how a Pokémon's stats grow. See: https://pokeapi.co/docs/v2#natures
Nature and the amount it affects a Pokeathlon stat. See: https://pokeapi.co/docs/v2#naturepokeathlonstataffect
A set of natures and how they affect a Pokeathlon stat. See: https://pokeapi.co/docs/v2#naturepokeathlonstataffectsets
A set of natures that affect a stat and how they affect it. See: https://pokeapi.co/docs/v2#naturestataffectsets
Change to a Pokeathlon stat for a given nature. See: https://pokeapi.co/docs/v2#naturestatchange
Other sprites for a Pokémon, such as Dream World and official artwork. See: https://pokeapi.co/docs/v2#pokemonsprites
Represents a paginated list of Handle, similar to the paginated resource list objects in the PokeAPI. See: https://pokeapi.co/docs/v2#resource-listspagination-section
Areas used for grouping Pokémon encounters in Pal Park. They're like habitats that are specific to Pal Park. See: https://pokeapi.co/docs/v2#pal-park-areas
Areas used for grouping Pokémon encounters in Pal Park. See: https://pokeapi.co/docs/v2#palparkencounterarea
A Pokémon species that can be encountered in a specific Pal Park area. See: https://pokeapi.co/docs/v2#palparkencounterspecies
The stat values of a move in previous versions of the games. See: https://pokeapi.co/docs/v2#pastmovestatvalues
Pokeathlon stats are different qualities a Pokémon can have in the Pokeathlon competitions. See: https://pokeapi.co/docs/v2#pokeathlonstat
A Pokédex is a handheld electronic encyclopedia device; one which is capable of recording and retaining information of the various Pokémon in a given region with the exception of the national dex and some smaller dexes related to portions of a region. See: https://pokeapi.co/docs/v2#pokedexes
Details about a Pokémon's ability, including whether it is hidden and its slot. See: https://pokeapi.co/docs/v2#pokemonability
Colors are used for categorizing Pokémon for search purposes. See: https://pokeapi.co/docs/v2#pokemoncolor
The cries for a Pokémon. See: https://pokeapi.co/docs/v2#pokemoncries
A Pokémon encounter in a specific location area. See: https://pokeapi.co/docs/v2#pokemonencounter
A Pokémon species entry within a Pokédex. See: https://pokeapi.co/docs/v2#pokemonentry
Some Pokémon may appear in one of multiple, visually different forms. These differences are purely cosmetic. For variations within a Pokémon species, which do differ in more than just visuals, the 'Pokémon' entity is used to represent such a variety. See: https://pokeapi.co/docs/v2#pokemonform
Sprites used to depict a Pokémon form. See: https://pokeapi.co/docs/v2#pokemonformsprites
Habitats are generally different terrain Pokémon can be found in but can also be structures like buildings. See: https://pokeapi.co/docs/v2#pokemonhabitat
Items that a Pokémon may be holding when encountered. See: https://pokeapi.co/docs/v2#pokemonhelditem
The details of the version in which a Pokémon may be holding an item. See: https://pokeapi.co/docs/v2#pokemonhelditemversion
Moves that a Pokémon can learn. See: https://pokeapi.co/docs/v2#pokemonmove
Details about how a Pokémon can learn a move in a specific version group. See: https://pokeapi.co/docs/v2#pokemonmoveversion
The abilities a Pokémon had in a previous generation. See: https://pokeapi.co/docs/v2#pokemonpastability
The types a Pokémon had in a previous generation. See: https://pokeapi.co/docs/v2#pokemonpasttype
Shapes are used to determine a Pokémon's appearance and for search purposes. See: https://pokeapi.co/docs/v2#pokemonshape
A Pokémon Species forms the basis for at least one Pokémon. Attributes of a Pokémon species are shared across all varieties of Pokémon within the species. A good example is Wormadam; Wormadam is the species which can be found in three different varieties, Wormadam-Trash, Wormadam-Sandy and Wormadam-Plant. See: https://pokeapi.co/docs/v2#pokemonspecies
The Pokédex number of a Pokémon species in a specific Pokédex. See: https://pokeapi.co/docs/v2#pokemonspeciesdexentry
Flavor text entries for a Pokémon species. See: https://pokeapi.co/docs/v2#flavortext
Pokémon species gender details. See: https://pokeapi.co/docs/v2#pokemonspeciesgender
Pokémon that exist within a species. See: https://pokeapi.co/docs/v2#pokemonspeciesvariety
Sprites are images used to depict Pokémon in the game. See: https://pokeapi.co/docs/v2#pokemonsprites
Base stats for a Pokémon. See: https://pokeapi.co/docs/v2#pokemonstat
The type of a Pokémon and its slot. See: https://pokeapi.co/docs/v2#pokemontype
Pokémon are the creatures that inhabit the world of the Pokémon games. They have a variety of stats, abilities, and forms. See: https://pokeapi.co/docs/v2#pokemon
A region is an organized area of the Pokémon world. Most often, the main difference between regions is the species of Pokémon that can be encountered within them. See: https://pokeapi.co/docs/v2#regions
Stats determine certain aspects of battles. Each Pokémon has a value for each stat which grows as they gain levels and can be altered momentarily by effects in battles. See: https://pokeapi.co/docs/v2#stats
Super contest effects refer to the effects of moves when used in super contests. See: https://pokeapi.co/docs/v2#super-contest-effects
Types are properties for Pokémon and their moves. Each type has three properties: which types of Pokémon it is super effective against, which types of Pokémon it is not very effective against, and which types of Pokémon it is completely ineffective against. See: https://pokeapi.co/docs/v2#types
Details of how effective this type was toward others and vice versa in previous generations. See: https://pokeapi.co/docs/v2#typepastdamagerelation
Details of Pokémon that have a specific type. See: https://pokeapi.co/docs/v2#typepokemon
A detail of how effective this type is toward others and vice versa. See: https://pokeapi.co/docs/v2#typerelations
The verbose effect text for an API resource in a specific language. See: https://pokeapi.co/docs/v2#verboseeffect
Versions of the games, e.g Red, Blue or Yellow. See: https://pokeapi.co/docs/v2#versions
Version encounter details for a Pokémon in a specific version. See: https://pokeapi.co/docs/v2#versionencounterdetail
Game index for a resource in a specific version. See: https://pokeapi.co/docs/v2#versiongameindex
Sprites for a Pokémon in different game versions. See: https://pokeapi.co/docs/v2#pokemonsprites
Version groups categorize highly similar versions of the games. See: https://pokeapi.co/docs/v2#version-groups
The localized flavor text for a version group. See: https://pokeapi.co/docs/v2#versiongroupflavortext